In a message dated 2/24/01 11:55:35 AM Central Standard Time, 
[EMAIL PROTECTED] writes: 

> > In a skill-based system, he's a weak old man with little 
> > remarkable 
> > about him except that he's a world-class clocksmith.  An orc could > > kill him 
> > with a particularly loud sneeze.    

> Not true. Rolemaster has been described as a skill-based game as 
> well. In it, the clocksmith would be in a similar shape as the 3E 
> version. No way a 0th level character could put all his points in the > one skill. 
>Just thought I'd point that out. 

With Rolemaster you can have what he was describing though.  You can
have a guy who has incredible "clockwork" skill while still not being
able to survive combat with a nasty insect or the likes.  You can have a
15th level "Clockmaster" (Craft-Clockwork: +96) with only 10 hits (which
in D&D terms is about 2 HP).  After all someone that has been working on
clocks and mechanical toys for a few decades isn't going to be 0 level
in RM, because in RM you get experience for using skills (Gee, that
sounds more like real life, after all I didn't have to kill dozens and
dozens of critters or earn lots of money before gaining my personal
knowledge of Chemistry, Engineering, and Chemical Process Operations).

So Rolemaster WILL imitate what he was looking for within its rules
system (unlike D&D).


-- 
Aaron Smalley

ICQ#: 2080100

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