Hello Doug

>From The Desk of Wolfy at Money Talks Enterprises,

On 16-Dec-01, you wrote:

> I drafted out a HOWTO file for insertion in an OGL'd work this morning. 
> Feel free to download it and tell me what you think.
> 
> It's avaliable as an MS WORD document at 
> http://www.castlesteelstone.com/HOWTO.doc
> 
> or a Mozilla HTML document at 
> http://www.castlesteelstone.com/OGL_HOWTO_DRAFT.html
> 
> 
> Enjoy.
> 

Thanks for the info.

I'm skimming it now.

This part caught my eye right away.

"    These parts are called "Product Identity," and I use them to mark out
character names, catch phrases, and trademarks that I don't want you to use
(or that I can't allow you to use.)  You can tell what's Product Identity
by <<type of identifier>>, and you can't use this stuff even if it's also
marked as Open Game Content! "

This part doesn't sound right (probably is right, but it is too confusing),
so I have taken and continue to take great pains not to mix my PI and OGC. 
Monsters that have been created so far have a OGL name and PI name.  For
example, Slines (Night Stalker), the name in parenthesis is the OGL name.

I run into some problems with this when designing new creature templates,
but have been able to get through it by using minor wording changes. 
"Mutant Human with physical changes" rather than "Mutazoid Human" is
another example having two names for the same thing.  

I do not want people to mix and match my content if they choose to use it,
accidently or intentionally, so I will try to make that easy for them.  I
actually thought I had to do it that way, but either way it feels safer to
do so.

Mutazoids, The Rebellion is on!
-- 
Wolfy
http://www.mutazoids.com/ 

ICQ- 13469530
AIM- Wolfy2264


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