----- Original Message -----
From: "EricDorsett" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 20, 2001 4:36 PM
Subject: RE: [Ogf-l] Re: Draft HOWTO


> I wonder if it wouldn't be easiest just to include a note that says
> something like:
>
> "All characters, plot, storylines, and thematic items included in this
work
> constitue Product Identity unless otherwise noted.  All rules, mechanics,
> systems, and stats are Open Game Content unless otherwise noted."
>
> Since those are the basic definitions found in the OGL anyway, then only
> marking exceptions to the rules if there are any.  This would simplify the
> process and still (possibly) clearly mark all OGC.  It would also free the
> writer to have more control over style, layout, and format.
>
> What do you think of that idea?
>
> __________________________________
> Eric
>

I think the answer lies in the application. If I released the following
using the above designation what would another publisher feel comfortable
using? I suppose more importantly, what part of this could a publisher use
as open content without getting into legal trouble?

Check Pockets Feat [Background]
Growing up with the irchins you learn a thing or two, like how to pick
someone�s pockets and put the stuff back the way you found it.

  Benefit: With a single pick pockets check you can both remove the contents
of someone�s pockets and then later replace the contents. If you fail the
check there�s a 50% chance it happened when you were putting the items back.

  Normal: You would usually have to make two checks, one for taking the
items and one for replacing them.



Remember also that this is actually a pretty simple example.


Steven Palmer Peterson
www.Second-World-Simulations.com

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