EricDorsett wrote: >I wonder if it wouldn't be easiest just to include a note that says >something like: > >"All characters, plot, storylines, and thematic items included in this work >constitue Product Identity unless otherwise noted. All rules, mechanics, >systems, and stats are Open Game Content unless otherwise noted." > >Since those are the basic definitions found in the OGL anyway, then only >marking exceptions to the rules if there are any. This would simplify the >process and still (possibly) clearly mark all OGC. It would also free the >writer to have more control over style, layout, and format. > >What do you think of that idea? > The problem with this is that it does *not* "Clearly Identify" what's OGC and what's PI. "Clearly Identify" doesn't mean that a professional with intimate design knowledge, years of experience in the game industry, and three expert lawyers can say for certain what is what--it means that anyone smart enough to read the fine print and understand the OGL can tell what's what.
If you want to have control overy style, layout, and format, there are several options that are possible... but I'm sure that you can figure them out for yourself. :) DM _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://www.opengamingfoundation.org/mailman/listinfo/ogf-l
