> Let's pose a different question.  Why did WotC release the 
> Mind Flayer OGC at all?

So 3rd party publishers could write adventures that include them, thus making the 
Monster Manual more valuable to those who bought it.

> The player must know what a mind flayer is in order 
> to use it.

I actually don't really agree with this.

Given the SRD description of the mind-flayer, I could happily invent hundreds of 
configurations for the beast, all of which are derivativative of the SRD content, and 
all of which would work just fine as adversaries for a group of adventurers.

It would not matter if my "mind-flayer" looked like an Illithid, or a Phaerimm.

Likewise, if I purchased a product that included an encounter with a mind-flayer, it 
would not be necessary for the publisher to provide me with an illustration or 
physical description of the creature.  Either I own the Monster Manual (or have 
knowledge of what an Illithid is) or I don't.  In the former case, I probably use the 
creature from the MM.  In the latter, I have to use some imagination to mentally 
visualize the creature for the characters; but I don't lose the ability to use the 
stat block in the encounter.

> I realize that the Mind Flayer's stats are all there, but a 
> mind flayer is a
> very complex creature.  Presenting them in this way 
> encourages its use as a
> 'cardboard' encounter with very limited depth and creativity. 

Conversely, one might suggest that it adds value to the depth of the experience of 
players who participate in a game run by someone with access to the Monster Manual as 
opposed to just the SRD.

Ryan
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