> The really big question is, how to get more people playing.

The RPGA with its scattered systems, insular players and coordinators, and
lackluster support certainly isn't the answer. Organized play can be
beneficial to roleplaying, but a good model has yet to be introduced.


>
> The business opinions that I've gotten from people outside of the
industry,
> is that RPGs are dying.  They are dying, slowly but are dying.  It's only
a
> matter of time.  As our daily lives get more and more hectic, and we have
to
> "slice up" our entertainment into ever smaller chunks -- it will become
> harder and harder to bring new profit making blood into the industry.

Who outside our market analyzes our market? And what is their evidence for
such prophecies? I find this claim specious at best.


>
> So how do we grow the market, how to we keep the 300 new d20 publishers in
> bussiness over the next 5yrs?

Please, let's not.

      Wil

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