| By the way, I believe we have been focused on direct renderers only.  How
| does this all play in an indirect rendering context?  We need both client
| side and server side dispatch, not to mention protocol for unknown
| extensions.  How does this requirement affect the discussion of context
| dependent vs independent functions?  I think this necessarily dictates that
| we talk about a glXGetProcAddress rather than glGetProcAddress.  Apologies
| if this has already been discussed, I don't remember it and can't find
| mention of a proposal in the current spec.

That was my argument for being able to have glXGetProcAddress (and
gluGetProcAddress) ...  I think it is also works out nicely with
do context independent disptach, by simply handling indirect contexts
by treating the indirect rendering path as yet another dd library ...
        david

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