On Tue, Feb 15, 2000 at 08:37:53AM -0700, Thomas Roell wrote: > those HW related things, there really should be a way for an > application to figure out, what core-API functions and what extensions > are done in SW only, vs. which ones can use HW support. Maybe that is This has been discussed ad nauseum, and there is no acceptable way to implement such things. What defines "hardware accelerated"? OpenGL is designed the way it is for a reason. You should see the spaghetti Direct3D code I sometimes get with all these D3D cap bits and conditional statements based on chipsets... aigh, what a mess. m. -- Programmer "I wrote a song about dental floss, Loki Entertainment Software but did anyone's teeth get cleaner?" http://lokigames.com/~briareos/ - Frank Zappa, re: the PMRC
- Re: [oglbase-discuss] GL_RENDERER strings Thomas Roell
- Re: [oglbase-discuss] GL_RENDERER strings Jon Leech
- Re: [oglbase-discuss] GL_RENDERER strings Bernd Kreimeier
- Re: [oglbase-discuss] GL_RENDERER strings akin
- RE: [oglbase-discuss] GL_RENDERER strings David Blythe
- RE: [oglbase-discuss] GL_RENDERER strings Michael Gold
- RE: [oglbase-discuss] GL_RENDERER strings Paul Bleisch
- Re: [oglbase-discuss] GL_RENDERER strings Brian Paul
- RE: [oglbase-discuss] GL_RENDERER strings Bernd Kreimeier
- RE: [oglbase-discuss] GL_RENDERER strings Thomas Roell
- Re: [oglbase-discuss] GL_RENDERER strings Michael Vance
- Re: [oglbase-discuss] GL_RENDERER strings Thomas Roell
- Re: [oglbase-discuss] GL_RENDERER st... Michael Vance
- Re: [oglbase-discuss] GL_RENDERE... Bernd Kreimeier
- Re: [oglbase-discuss] GL_RENDERE... Jon Leech
- Re: [oglbase-discuss] GL_RENDERER st... Stephen J Baker
- RE: [oglbase-discuss] GL_RENDERER strings Stephen J Baker
