On Mon, Feb 02, 2009 at 09:43:25AM -0800, Adam Perry wrote: > Okay, I've gotten a chance to play around with slices now. I have seen > them, and they are good. A couple new questions, though: > > 1. I've got a sprite on screen. boss := load large enemy sprite(3), then I > place it somewhere. How do I animate it? Is it okay to say boss := load > large enemy sprite(4)? That seems wrong and bad. Do I need to free that > slice then load the new sprite? (Sorry if "load large enemy sprite" isn't > the correct command. Pretend it is.)
Check out "replace large enemy sprite". There is a "replace" equivalent to each "load * sprite" command. > 2. Is there any way to anchor the sprite to the map instead of the screen? > Right now, I'm placing it every cycle at (boss x -- camera pixel x, boss y > -- camera pixel y). Functional, but presents a few issues (such as when I > later use "focus camera"). Not yet, but that will become available when I get around to converting map layers to slices > Thanks again! This feature is great. I'm glad you like it! Let me know if you have any more questions, or any suggestiosn for making it easier to use. --- James _______________________________________________ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org