This is a pretty amazing update! Will it work with attack chaining, where if
you start with an attack that changes an enemy's appearance, will it allow the
next attack in the chain to activate, basically allowing enemies to change
sprites to indicate when they're going to attack?
> Date: Fri, 11 Dec 2009 14:10:01 -0800
> From: [email protected]
> To: [email protected]
> Subject: Re: [Ohrrpgce] SVN: james/3159 Transmogrification! Attacks can now
> change enemies into different enemie
>
> On Fri, Dec 11, 2009 at 01:59:34PM -0800, [email protected]
> wrote:
> > Transmogrification! Attacks can now change enemies into different enemies.
> > Several options are available to control how hp and stats change when
> > transmogrified.
>
> I am pretty excited about this one. Turned out to be easier to implement
> than I expected, and I have tested it pretty thoroughly.
>
> Transmogrification changes:
> * appearance
> * attacks
> * bitsets
> * (optionally) stats
>
> Some possible uses I can think of:
> * Enemies with multiple AI states
> * Cool animation tricks
> * Fake Summons (make a transmog attack that can only target enemy slot
> 7, put a placeholder enemy in slot 7 in every formation)
>
> I'm sure y'all can come up with many more. :)
>
> Thank's TMC for talking me out of doing the stable release today,
> otherwise I wouldn't have worked on this until afterwards :)
>
> ---
> James
>
>
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