Well, I don't intend to do anything real fancy with it. As long as the chain
still resolves even after the transmorgification, that'll be very useful, even
for non-animation purposes.
> Date: Fri, 11 Dec 2009 14:36:14 -0800
> From: [email protected]
> To: [email protected]
> Subject: Re: [Ohrrpgce] SVN: james/3159 Transmogrification! Attacks can
> now change enemies into different enemie
>
> On Fri, Dec 11, 2009 at 10:12:35PM +0000, [email protected] wrote:
> > This is a pretty amazing update! Will it work with attack chaining,
> > where
> > if you start with an attack that changes an enemy's appearance, will it
> > allow the next attack in the chain to activate, basically allowing
> > enemies
> > to change sprites to indicate when they're going to attack?
>
> You could, although I expect that it would be awkward. This is not real
> enemy animation support, it is just something you might use to implement
> fake animation.
>
> Real enemy animation will come eventually.
>
> ---
> James
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