Well, I don't intend to do anything real fancy with it.  As long as the chain 
still resolves even after the transmorgification, that'll be very useful, even 
for non-animation purposes.


> Date: Fri, 11 Dec 2009 14:36:14 -0800
> From: [email protected]
> To: [email protected]
> Subject: Re: [Ohrrpgce] SVN: james/3159 Transmogrification! Attacks can       
> now     change enemies into different enemie
> 
> On Fri, Dec 11, 2009 at 10:12:35PM +0000, [email protected] wrote:
> >    This is a pretty amazing update!  Will it work with attack chaining, 
> > where
> >    if you start with an attack that changes an enemy's appearance, will it
> >    allow the next attack in the chain to activate, basically allowing 
> > enemies
> >    to change sprites to indicate when they're going to attack?
> 
> You could, although I expect that it would be awkward. This is not real 
> enemy animation support, it is just something you might use to implement 
> fake animation.
> 
> Real enemy animation will come eventually.
> 
> ---
> James
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