ok <=( took me 2 days to make that, and i was just tryin to help make the readme a little easier to read
On Sat, May 15, 2010 at 7:07 PM, Mike Caron <[email protected]> wrote: > Okay, yeah. I'm at my parent's house, and their computer is not that > great. As such, I was having frame rate problems. In a readme file. > > I think I speak for others when I say that this is a terrible idea. > Not only does it only run on windows, but it's roughly a thousand > times larger than the actual readme. > > A better idea, if you want to make interactive readme files like this, > is to use Flash or just an HTML document. Maybe throw in some > Javascript, and you're good to go :) > > Heck, you could even make the readme in the OHRRPGCE, and then at > least it would run on Linux as well! > > Game Maker? Not so much. > > On Sat, May 15, 2010 at 6:19 PM, james taylor <[email protected]> wrote: > > done, here is the new readme file, its more of a guide now because its > way > > more detailed then the orignal readme, so james i relly hope u like it, > > please tell me if ull use it. u can download it here > > http://rapidshare.com/files/387774030/vikings_readme.exe.html > > > > > > > > On Sat, May 15, 2010 at 5:54 PM, james taylor <[email protected]> > wrote: > >> > >> just 3 more people untill its done > >> On Sat, May 15, 2010 at 5:07 PM, james taylor <[email protected]> > wrote: > >>> > >>> James the readme i told u im working on for vikings is nearly done all > i > >>> have to work on is putting the remaining 7 characters description and > im > >>> done then u can see if u want it or not > >>> > >>> On Sat, May 15, 2010 at 12:24 PM, Ralph Versteegen <[email protected] > > > >>> wrote: > >>>> > >>>> On 15 May 2010 20:55, James Paige <[email protected]> wrote: > >>>> > On Sat, May 15, 2010 at 01:51:54AM -0700, > >>>> > [email protected] wrote: > >>>> >> james > >>>> >> 2010-05-15 01:51:54 -0700 (Sat, 15 May 2010) > >>>> >> 140 > >>>> >> Replace stat(,,) array with some reasonably sane type objects. > >>>> >> Yay! No longer need to pass stat() to a bunch of various subs and > >>>> >> functions! > >>>> >> --- > >>>> > > >>>> > I think I tested this one out pretty well, but it touches a lot of > >>>> > lines > >>>> > in a lot of files, so if anybody notices anything strange with > stats, > >>>> > please speak up! > >>>> > > >>>> > --- > >>>> > James > >>>> > >>>> Ah, that's some very nice cleanup :) It looks like we are now doing > >>>> almost no passing around of global data! > >>>> > >>>> Regarding adding more stats in future, there's no need to number the > >>>> stat: constants consecutively. I think we could internally number > >>>> stats consecutively, and have a tiny little bit of code in > >>>> get/setherostat and the enemy stat commands to treat stats 12 and 13 > >>>> specially, and subtract 2 for stats >= 14. > >>>> _______________________________________________ > >>>> Ohrrpgce mailing list > >>>> [email protected] > >>>> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>> > >> > > > > > > _______________________________________________ > > Ohrrpgce mailing list > > [email protected] > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > > > > > > > -- > Mike Caron > Tale of the Cave > http://taleotc.com > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >
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