ok    <=(     took me 2 days to make that, and i was just tryin to help make
the readme a little easier to read

On Sat, May 15, 2010 at 7:07 PM, Mike Caron <[email protected]> wrote:

> Okay, yeah. I'm at my parent's house, and their computer is not that
> great. As such, I was having frame rate problems. In a readme file.
>
> I think I speak for others when I say that this is a terrible idea.
> Not only does it only run on windows, but it's roughly a thousand
> times larger than the actual readme.
>
> A better idea, if you want to make interactive readme files like this,
> is to use Flash or just an HTML document. Maybe throw in some
> Javascript, and you're good to go :)
>
> Heck, you could even make the readme in the OHRRPGCE, and then at
> least it would run on Linux as well!
>
> Game Maker? Not so much.
>
> On Sat, May 15, 2010 at 6:19 PM, james taylor <[email protected]> wrote:
> > done, here is the new readme file, its more of a guide now because its
> way
> > more detailed then the orignal  readme, so james i relly hope u like it,
> > please tell me if ull use it. u can download it here
> > http://rapidshare.com/files/387774030/vikings_readme.exe.html
> >
> >
> >
> > On Sat, May 15, 2010 at 5:54 PM, james taylor <[email protected]>
> wrote:
> >>
> >> just 3 more people untill its done
> >> On Sat, May 15, 2010 at 5:07 PM, james taylor <[email protected]>
> wrote:
> >>>
> >>> James the readme i told u im working on for vikings is nearly done all
> i
> >>> have to work on is putting the remaining 7 characters description and
> im
> >>> done then u can see if u want it or not
> >>>
> >>> On Sat, May 15, 2010 at 12:24 PM, Ralph Versteegen <[email protected]
> >
> >>> wrote:
> >>>>
> >>>> On 15 May 2010 20:55, James Paige <[email protected]> wrote:
> >>>> > On Sat, May 15, 2010 at 01:51:54AM -0700,
> >>>> > [email protected] wrote:
> >>>> >> james
> >>>> >> 2010-05-15 01:51:54 -0700 (Sat, 15 May 2010)
> >>>> >> 140
> >>>> >> Replace stat(,,) array with some reasonably sane type objects.
> >>>> >> Yay! No longer need to pass stat() to a bunch of various subs and
> >>>> >> functions!
> >>>> >> ---
> >>>> >
> >>>> > I think I tested this one out pretty well, but it touches a lot of
> >>>> > lines
> >>>> > in a lot of files, so if anybody notices anything strange with
> stats,
> >>>> > please speak up!
> >>>> >
> >>>> > ---
> >>>> > James
> >>>>
> >>>> Ah, that's some very nice cleanup :) It looks like we are now doing
> >>>> almost no passing around of global data!
> >>>>
> >>>> Regarding adding more stats in future, there's no need to number the
> >>>> stat: constants consecutively. I think we could internally number
> >>>> stats consecutively, and have a tiny little bit of code in
> >>>> get/setherostat and the enemy stat commands to  treat stats 12 and 13
> >>>> specially, and subtract 2 for stats >= 14.
> >>>> _______________________________________________
> >>>> Ohrrpgce mailing list
> >>>> [email protected]
> >>>>
> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
> >>>
> >>
> >
> >
> > _______________________________________________
> > Ohrrpgce mailing list
> > [email protected]
> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
> >
> >
>
>
>
> --
> Mike Caron
> Tale of the Cave
> http://taleotc.com
> _______________________________________________
> Ohrrpgce mailing list
> [email protected]
> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>
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