Okay, yeah. I'm at my parent's house, and their computer is not that
great. As such, I was having frame rate problems. In a readme file.

I think I speak for others when I say that this is a terrible idea.
Not only does it only run on windows, but it's roughly a thousand
times larger than the actual readme.

A better idea, if you want to make interactive readme files like this,
is to use Flash or just an HTML document. Maybe throw in some
Javascript, and you're good to go :)

Heck, you could even make the readme in the OHRRPGCE, and then at
least it would run on Linux as well!

Game Maker? Not so much.

On Sat, May 15, 2010 at 6:19 PM, james taylor <[email protected]> wrote:
> done, here is the new readme file, its more of a guide now because its way
> more detailed then the orignal  readme, so james i relly hope u like it,
> please tell me if ull use it. u can download it here
> http://rapidshare.com/files/387774030/vikings_readme.exe.html
>
>
>
> On Sat, May 15, 2010 at 5:54 PM, james taylor <[email protected]> wrote:
>>
>> just 3 more people untill its done
>> On Sat, May 15, 2010 at 5:07 PM, james taylor <[email protected]> wrote:
>>>
>>> James the readme i told u im working on for vikings is nearly done all i
>>> have to work on is putting the remaining 7 characters description and im
>>> done then u can see if u want it or not
>>>
>>> On Sat, May 15, 2010 at 12:24 PM, Ralph Versteegen <[email protected]>
>>> wrote:
>>>>
>>>> On 15 May 2010 20:55, James Paige <[email protected]> wrote:
>>>> > On Sat, May 15, 2010 at 01:51:54AM -0700,
>>>> > [email protected] wrote:
>>>> >> james
>>>> >> 2010-05-15 01:51:54 -0700 (Sat, 15 May 2010)
>>>> >> 140
>>>> >> Replace stat(,,) array with some reasonably sane type objects.
>>>> >> Yay! No longer need to pass stat() to a bunch of various subs and
>>>> >> functions!
>>>> >> ---
>>>> >
>>>> > I think I tested this one out pretty well, but it touches a lot of
>>>> > lines
>>>> > in a lot of files, so if anybody notices anything strange with stats,
>>>> > please speak up!
>>>> >
>>>> > ---
>>>> > James
>>>>
>>>> Ah, that's some very nice cleanup :) It looks like we are now doing
>>>> almost no passing around of global data!
>>>>
>>>> Regarding adding more stats in future, there's no need to number the
>>>> stat: constants consecutively. I think we could internally number
>>>> stats consecutively, and have a tiny little bit of code in
>>>> get/setherostat and the enemy stat commands to  treat stats 12 and 13
>>>> specially, and subtract 2 for stats >= 14.
>>>> _______________________________________________
>>>> Ohrrpgce mailing list
>>>> [email protected]
>>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>
>>
>
>
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>
>



-- 
Mike Caron
Tale of the Cave
http://taleotc.com
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