On Thu, 3 Feb 2005 14:19:52 -0500
Timothy Miller <[EMAIL PROTECTED]> wrote:

> So, it's been pointed out that 200Mp/s would be adequate for high
> framerate at 1600x1200.  That seems right.  So, why are all the other
> vendors so bent on making their GPUs run at 500MHz?  I can see how
> you'd want the geometry engine to run at high speed, but we don't have
> one.  Plus there are programmable fragment and vertex shaders, but we
> don't have those either.
[...]
> The result is that the rendering engine would be able to fun full-out
> at 200Mp/s, until you turned on so many features that even other
> vendor's cards would hit their limits anyway!

Another comment by someone w/o any knowledge in graphic hardware:
Leave all those ultra high performance windows gamer cards away.
Don't go for them. Our main target is still the people who use
old ati mach64/rage128 or matrox g200-g550 cards. Thus we
should compare our card with them instead of a hyper fast nvidia.

I also think, that an engineering aproach is always the best:
if you can get your desired functionality with minimal
material/effort/... then this is the best solution.

                                Attila Kinali

-- 
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