On Tue, 15 Mar 2005, Daniel Phillips wrote:

[OT] I wonder why the rendering of the headlamp is so perfect, while the
rendering of the Boeing plane is full of pixel defects?  Maybe the big
plane model exceeds the precision of the depth buffer, or maybe the
model is just a lousy model full of vertices abutting against edges?

Also OT.
Perhaps different techniques in rendering the model? Or, as you say, a lousy model... If you (and others) wish to see some really neat raytracing (using photon mapping) animations:
http://graphics.stanford.edu/~henrik/animations/


Best regards

Peter K
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