On 3/17/06, Dieter <[EMAIL PROTECTED]> wrote: > > Perhaps we'll have to wait for the next generation product before we > > can do these things. Only then will we be trying to get good game > > performance anyhow, where things like gamma 1 matter, requiring more > > bits per channel. > > Games? Graphic artists seem to be the main users demanding color depth > and calibration. >
Good point. We would like to support those people. I'm convinced. So now, how do we do it? :) _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
