On 3/17/06, Dieter <[EMAIL PROTECTED]> wrote:

> > Perhaps we'll have to wait for the next generation product before we
> > can do these things.  Only then will we be trying to get good game
> > performance anyhow, where things like gamma 1 matter, requiring more
> > bits per channel.
>
> Games?  Graphic artists seem to be the main users demanding color depth
> and calibration.
>

Good point.  We would like to support those people.  I'm convinced. 
So now, how do we do it?  :)
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