On 3/19/06, Richard Smith <[EMAIL PROTECTED]> wrote:
>  > > So what does "most of" OpenGL 1.3 mean wrt 3D?   I went back throught
> > > the archives looking but didn't see anying (based on subjects)
> > >
> > Actually, IIRC, I think we pretty well have ALL of 1.3, with various
> > things from later revisions.
>
> So then is it accurate to say its a 3D engine just not a super high
> performance one?

First and foremost, it is a 3D engine.  Then I went in an identified
some missing things that would be good for 2D and hacked them in.

The result is that some 2D things require a bit more setup than you'd
be used to because basically, you're just doing a 3D thing with some
of the features disabled.  For instance, a 2D bitblt is just a 3D
texture operation without any distortion (or with, if you prefer).

This isn't a new idea.  The Permedia 2 had a unified 2D/3D engine.  In
later models, they separated it out a bit for performance (bus
bandwidth) reasons.  We'll eventually do something similar.
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