On Sun, 2006-03-19 at 14:08 -0500, Timothy Miller wrote:
> On 3/19/06, Richard Smith <[EMAIL PROTECTED]> wrote:
> >  > > So what does "most of" OpenGL 1.3 mean wrt 3D?   I went back throught
> > > > the archives looking but didn't see anying (based on subjects)
> > > >
> > > Actually, IIRC, I think we pretty well have ALL of 1.3, with various
> > > things from later revisions.
> >
> > So then is it accurate to say its a 3D engine just not a super high
> > performance one?
> 
> First and foremost, it is a 3D engine.  Then I went in an identified
> some missing things that would be good for 2D and hacked them in.
> 
> The result is that some 2D things require a bit more setup than you'd
> be used to because basically, you're just doing a 3D thing with some
> of the features disabled.  For instance, a 2D bitblt is just a 3D
> texture operation without any distortion (or with, if you prefer).

If I understand, the direction is: "an OpenGl engine" (that doesn't mean
only 3D, like demostrated by XGL)

YuuuM... sounds good !

> 
> This isn't a new idea.  The Permedia 2 had a unified 2D/3D engine.  In
> later models, they separated it out a bit for performance (bus
> bandwidth) reasons.  We'll eventually do something similar.
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-- 
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Frustra fit per plura quod potest fieri per pauciora
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                                   Occam's Razor

MiChele Carla` aKa Goldfinger <[EMAIL PROTECTED]>
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