On 3/19/06, Michele Carla` <[EMAIL PROTECTED]> wrote:

>
> If I understand, the direction is: "an OpenGl engine" (that doesn't mean
> only 3D, like demostrated by XGL)
>

Essentially.  Some things are a bit generalized and orthogonal.  It's
not a matter of simply taking the OpenGL settings and programming them
into the hardware.  You can make the hardware do some combinations
that OpenGL doesn't give you access to, but this was more to simplify
the hardware and won't affect performance in any way.
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