Timothy Baldridge wrote:
If you want a shader-centric GPU, you want CISC with (a) special-purpose
floating point and (b) vectorized instructions...
To this I ask why? Aren't GPUs vectorized RISCs?
The ones I'm familiar with are, yes, but I think you can do better with
CISC.
Now that OpenGL is largely GLSL ("C for graphics"), there is a -lot- of
room for optimization and improvement there.
Jeff
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