Timothy Baldridge wrote:
If you want a shader-centric GPU, you want CISC with (a) special-purpose
floating point and (b) vectorized instructions...

To this I ask why? Aren't GPUs vectorized RISCs?

The ones I'm familiar with are, yes, but I think you can do better with CISC.

Now that OpenGL is largely GLSL ("C for graphics"), there is a -lot- of room for optimization and improvement there.

        Jeff



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