Is rendering a (low resolution) scene to texture in order to approximate a reflection a candidate for such situation? (Material textures flow to the board, result flows from the board)
Rodolphe Le vendredi 01 décembre 2006 à 22:10 -0500, Timothy Miller a écrit : > If I understand it correctly, PCIe has independent read and write > paths for each channel. Does that mean we could actually be doing a > DMA upload and a DMA download at the same time? > > If so, under what circumstances might it be useful to us to be doing > transfers in both directions at the same time? Recall that we would > prefer to shadow textures in host memory, so we never have to download > images unless the GPU has drawn to something. > > I can think of a few non-graphics situations where this would be > useful. If the FPGA had some logic in it to do something like > [EMAIL PROTECTED], it would be nice to upload a new chunk and download the > results from the last one at the same time. > > Thoughts? > _______________________________________________ > Open-graphics mailing list > [email protected] > http://lists.duskglow.com/mailman/listinfo/open-graphics > List service provided by Duskglow Consulting, LLC (www.duskglow.com) > _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
