Is rendering a (low resolution) scene to texture in order to approximate
a reflection a candidate for such situation? (Material textures flow to
the board, result flows from the board)

Rodolphe

Le vendredi 01 décembre 2006 à 22:10 -0500, Timothy Miller a écrit :
> If I understand it correctly, PCIe has independent read and write
> paths for each channel.  Does that mean we could actually be doing a
> DMA upload and a DMA download at the same time?
> 
> If so, under what circumstances might it be useful to us to be doing
> transfers in both directions at the same time?  Recall that we would
> prefer to shadow textures in host memory, so we never have to download
> images unless the GPU has drawn to something.
> 
> I can think of a few non-graphics situations where this would be
> useful.  If the FPGA had some logic in it to do something like
> [EMAIL PROTECTED], it would be nice to upload a new chunk and download the
> results from the last one at the same time.
> 
> Thoughts?
> _______________________________________________
> Open-graphics mailing list
> [email protected]
> http://lists.duskglow.com/mailman/listinfo/open-graphics
> List service provided by Duskglow Consulting, LLC (www.duskglow.com)
> 

_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)

Reply via email to