On Sunday 03 December 2006 17:57, Lourens Veen wrote: > On Sunday 03 December 2006 18:41, Rodolphe Ortalo wrote: > > Is rendering a (low resolution) scene to texture in order to > > approximate a reflection a candidate for such situation? (Material > > textures flow to the board, result flows from the board) > > I'd think that most of the time the material textures are on the card > already, and the result is rendered to a buffer on the card, and then > that buffer is used by a subsequent rendering pass to the front or back > buffer, also on the card. So, no transfer at all. >
Using the card, however as something more than graphics it might be useful. For example as a physics processor. The processor uploads the program, sets it running, data goes up to the card & then back to main memory... Hamish.
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