On Sunday 03 December 2006 17:57, Lourens Veen wrote:
> On Sunday 03 December 2006 18:41, Rodolphe Ortalo wrote:
> > Is rendering a (low resolution) scene to texture in order to
> > approximate a reflection a candidate for such situation? (Material
> > textures flow to the board, result flows from the board)
>
> I'd think that most of the time the material textures are on the card
> already, and the result is rendered to a buffer on the card, and then
> that buffer is used by a subsequent rendering pass to the front or back
> buffer, also on the card. So, no transfer at all.
>

Using the card, however as something more than graphics it might be useful.

For example as a physics processor. The processor uploads the program, sets it 
running, data goes up to the card & then back to main memory...

Hamish.

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