On Sunday 03 December 2006 21:17, Hamish wrote: > On Sunday 03 December 2006 17:57, Lourens Veen wrote: > > On Sunday 03 December 2006 18:41, Rodolphe Ortalo wrote: > > > Is rendering a (low resolution) scene to texture in order to > > > approximate a reflection a candidate for such situation? > > > (Material textures flow to the board, result flows from the > > > board) > > > > I'd think that most of the time the material textures are on the > > card already, and the result is rendered to a buffer on the card, > > and then that buffer is used by a subsequent rendering pass to the > > front or back buffer, also on the card. So, no transfer at all. > > Using the card, however as something more than graphics it might be > useful. > > For example as a physics processor. The processor uploads the > program, sets it running, data goes up to the card & then back to > main memory...
Right. I recently read an article about a number of new theatres all over the world. Apparently these days there are specialised companies that can calculate the acoustics of a room based on the design plans. That allows architects to build multifunctional theatres in fancy shapes, while still having them sound good. That kind of calculation, where the FPGA would be used to calculate sound propagation through the room, is another example of streaming data through. Lourens
pgpF7qWfLeVE6.pgp
Description: PGP signature
_______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
