On Mon, 16 Apr 2007 19:26:15 +0200
"Nicolas Boulay" <[EMAIL PROTECTED]> wrote:

> > No, the only reasonable way to do that is to optimize the hardware
> > for this specific task.
> 
> I think about a generic cpu to avoid the need to create a good
> compiler. But you could always add an idct in hardware and the need
> for a powerfull cpu vanished at the cost of few modification in the
> codec used (motion compensation need power too ?). Beside that, all of
> this is very close to all the graphical ressources.

I don't fully understand what you mean here. Could
you explain it a little bit?

I leave out the rest of your mail, as i don't have any
knowledge about 3D programming at all. 

                        Attila Kinali

-- 
Linux ist... wenn man einfache Dinge auch mit einer kryptischen
post-fix Sprache loesen kann
                        -- Daniel Hottinger
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