On 4/22/07, Nicholas S-A <[EMAIL PROTECTED]> wrote:


> Is it time to create an ogml-advocacy list that intended for rather
> noisier discussions?

That seems reasonable to me. Then the ogml list is dedicated to
perfecting features
that have been decided on.

In the mean time, those of you who are most intensely involved in this
are small enough in number that you can probably take it off-list and
discuss it in private email.  If your subproject grows, we can set you
up a dedicated list.  But right now, I don't think that's necessary.
What you need is a focused direction.

Also, when you have come to some conclusions, I would enjoy hearing
about them on OGML.  And when there are hard technical questions that
you are stuck on, it's certainly a good idea to ask on the list.  You
may also want to look through the archives for answers and for the
names of people who you might as privately for guidance.

When you and your group have made some solid decisions on what you
want to do, and you need refinement, that is precisely when you should
discuss it on this list.  My main objection to the discussion so far
was that it was an endless debate, and many of the ideas were repeats
of things already in the archive.  When no convergence can be seen,
it's time to end the discussion or move it to another forum.

I would like to do this. If we design the boards, you have access to
fabs, correct?

Absolutely.

I think, as a start, we should decide on something to build. Maybe a
DSP and FPGA
interfaced with a few megs of DRAM. Then we can fab a few, give it to
some developers,
and get all the performance we possibly can out of it.

In terms of DSPs, a good choice is one of the TI

With all due respect, you don't know if the TI DSP is the right kind
of hammer, because you haven't even decided on the nail yet, or even,
for that matter, if you'll decide to use screws instead.  First decide
on your needs and come to an agreement.  Then find a combination of
products that meet those needs.  Then revise your needs when you have
a better idea of what is realistic.  Oh, and also remember that all
choices suck for one reason or another; be willing to suck, as long as
you still manage to achieve a productive result.  I can think of lots
of popular products that suck in precisely that way.



Now, go my son!  Go forth into the world and learn many great things
that we have not seen.  And when you have surpassed the knowledge of
your forebearers, return and share with us your great wisdom so that
together we may be like the gods themselves.

:)



--
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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