On 10/14/07, Kenneth Østby <[EMAIL PROTECTED]> wrote:
> Hi there,
>
> The couple of last days I've been reading through some of your OpenGL models
> and some
> of the RTL code, and it has got me interested in helping out with the
> project.
> Is there anyone working on the 3D yet, or is the project focused, mainly, on
> the 2D part for now?.

We're even earlier than that.  At the moment, we're working on getting
the board ready to sell.  Then we need to get the RTL properly
organized so that people can do dumb framebuffer.  Then VGA's next on
the agenda.

Of course we want to do the 3D, but there are lots of things ahead of
it.  Can we interest you in some of these things?  Otherwise, perhaps
we can look ahead at some of the 3D stuff, but be aware that anything
3D-related won't be used soon and is subject to change.

> I've been browsing through the webpage and seen some roadmaps, but I'm still
> lacking
> a overview of what's to be done, and what I could help out with ?

We've had more than one company ask about our VGA implementation.  If
we had it finished, we could have already licensed it and used the
revenue to accelerate our other work.  In a nutshell, we need to get
all of the logic that would go into the XP10 for a prototype OGA
coded, tested, and working.

> Are there any forms of dependency graphs over work to be done found anywhere
> on the wiki ?

No, but this sounds like a wise thing to make.  Can you help with
this?  Oh, yeah, documentation is something we need more of.  :)

> The mandatory "about my myself":
> I know my way around Linux/C/assembly, being a computer engineer. I'm
> currently starting my
> Ph.D on GPU architectures. I'm also familiar with VHDL ( Only done some
> small stuff like your basic CPU ),
> although I know that the project is solely Verilog. However, it shouldn't be
> all that hard to learn a new language.

If you can design real logic in VHDL, then you can do the same in
Verilog.  Moving from either language to the other requires some
adjustment, but not at any fundamental level.

> Haven't had my coffee yet, so please forgive me for my lousy writing.

No amount of coffee will make my writing not suck.  :)

-- 
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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