Nicolas Boulay wrote:
2007/12/15, James Richard Tyrer <[EMAIL PROTECTED]>:
And more hardware is more hardware so it will obviously run the
problem faster.

That the point !

Yes, and where do we get this additional hardware (that is more hardware
than 16 32bit float MACs would require)?

You completly over-estimate the size of the control logique compare
to the size of a fast FPU. That's at least one order of magnitude smaller.

Microcode has very little control logic because the microcode tells
everything what to do.  OTOH, a systolic array has no control logic.

To take the issue from an other point of view : a 3 scalar core GPU will be faster and smaller than a 4 way SIMD core GPU.

Yes, 3 is less than 4.  In fact, it is exactly 1 less.  So why not
compare equivalents?  Are you saying that a 3 scaler core GPU will be
faster and smaller than a 3 way SIMD core GPU?

If so, then start by clearly defining:

        3 scalar core GPU
        3 way SIMD core GPU

I speak about shader code, not about the generic 3D pipeline.

Shader code _is_ matrix and vector code. We are operating on pixels. Color pixels *are* vectors!

--
JRT
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