2007/12/15, James Richard Tyrer <[EMAIL PROTECTED]>: > Nicolas Boulay wrote: > > 2007/12/15, James Richard Tyrer <[EMAIL PROTECTED]>: > >> Nicolas Boulay wrote: ... > > Reread my first post. Most of (complexe) shader code are _not_ vector code. > > What part of 'a color pixel is a vector' don't you understand?
What part of real world shader code example don't you understand ? > > I don't speak on generic terme, i speak about real world example of > > current complexe vector shader and pixel shader. > > > I speak of the actual code which we intend to use; it contains a lot of > vector and matrix operations. > The code that is describe will be done fully in hardware. The use of cpu for the "standard" 3D engine have been discuss many times before. It's not an option. It's too slow. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
