Just need to get a Reference Point end goal jotted down, so you know what
it is you are working towards. How much performance does this GPU need? How
energy efficient does it need to be? Does it need Compute for physics? Once
those end goals are jotted down then it is time to hit the grind. Digging
in before you have a set of goals might actually slow things down?

When Can I Buy One ;)
Gary


On Sun, Dec 9, 2012 at 11:19 AM, Timothy Normand Miller
<[email protected]>wrote:

> Steam is a business that wants to sell games, and they have found that
> Linux is a good platform.  They have gotten help from the graphics card
> vendors, but they've also had complaints.  If there were an
> open-architecture GPU, that they could directly influence, this MIGHT
> provide them with some advantages that could positively impact their bottom
> line.  Or not.  They still have to support other graphics cards with
> proprietary drivers.  Is it worth their time to support yet another, even
> if it's easier to support?  But it's not easier, because to maximize their
> benefit, they'd have to help develop it.
>
> Whatever deal we strike with them, our graphics solution has to be a
> _direct_ source of revenue for them.  They should not only profit from
> selling more games but also from selling graphics cards.  I'm uncomfortable
> with the idea giving them full ownership.  But having them profit from
> every chip sold (with limitations) is a viable approach.  I think that we'd
> actually make MORE money from licensing the design as an IP core -- if they
> got in on the ground floor, they could also make millions in revenue from
> licensing from companies like Apple, Nokia, and Samsung embedding the
> design in their smart phones.
>
> But do you see how far ahead of things I'm getting?  A lot of this
> discussion is nothing but hot air.  I have a reasonable path towards
> developing something with short-term utility, and what I need right now is
> help on development.  Steam might be sensible to not listen to us until we
> have a complete set of masks for a complete GPU in 32nm process technology.
>  Nothing is stopping us from getting there besides a bunch of distractions.
>
> Mind you, someone probably thought the whole Steam idea was a distraction,
> while I think it's a good idea, so I'm not saying to stop brain-storming.
>  I'm just saying that we should divert more of our energy towards
> developing an energy-efficient GPU.  The more we get distracted by
> pie-in-the-sky ambitions, the longer it'll take us to make something even
> mediocre.  First, we do the things we can do now, with the resources we
> have, and then we use those to achieve something else.
>
>
> On Sat, Dec 8, 2012 at 1:23 AM, Gregory Carter <[email protected]> wrote:
>
>> Itemized List
>>
>> 1) I would not suggest asking for profits of the game revenue.
>> 2) I would suggest the method for accumulating capital for the design
>> process be directly integrated into the Steam Checkout process for gamers.
>> The idea is to get Windows gamers to donate as well as Linux.  :-)
>> 3) Cobranding possibility with Steam games (Nice Animation that comes up
>> that says "Works Best with Open-Graphics") for Steam games to make average
>> joe look for that card with the projects name on it. Also bring up the
>> possibility of selling the card with games made by Steam developers.
>>
>> 4) I would offer to provide free cards to Steam developers early. In
>> consideration of the fact open-graphics will produce a wide range of cards,
>> low end, middle end, and high end.  We want driver feed back from the
>> developers early so grunts like me and others can fix things.
>>
>> 5) What will be the consequences of AMD or Nvidia pursuing a lawsuit
>> against OpenGraphics for silly patent infringement? Corporations think
>> competition is a sin, and prefer fascism. Take note of the Apple/SAMSUNG
>> and other lawsuits based on design of product.
>>
>> Personally there is no way Nvidia and AMD will be able to compete against
>> a fully open hardware stack. I also believe secret proprietary agreements
>> are bullsh*t. The real reason why they want things secret is because not
>> only do corporations hate competition, they steal others hard work like
>> bandits.
>>
>> Keeping things proprietary covers their tracks and keeps them out of
>> court.
>>
>> So I cannot understate the gravity of #3.
>>
>> 6) What sorts of protections can we institute to protect the capital from
>> lawsuits so effectively if AMD or Nvidia don't like our design, they will
>> get jack if they sue and win? Meanwhile, the project can continue without
>> being affected from those a**holes. I mean where can the hosting site be
>> for the project that will be far enough removed from the US Department of
>> Commerce and other US corporations that want the project shutdown?
>>
>> What sort of organizational controls as an organization will be
>> acceptable for the use of that capital/donations of the Steam
>> community/Linux Community?
>>
>> -gc
>>
>>
>> On 12/07/2012 11:17 PM, Dieter BSD wrote:
>>
>>> Gregory writes:
>>>
>>>> Maybe someone should write a letter to Steam and say:
>>>>
>>>> Dear Steam,
>>>>
>>>>    Given how Microsoft is trying to screw everyone this Xmas with
>>>> Windows 8, and seeing you had such bad luck with the Video blobs from
>>>> vendors, but good luck with the open source stuff...really only one
>>>> thing is missing.
>>>>
>>>> An open source card, which, you have a vested interested in helping fund
>>>> or develop with the community.
>>>>
>>>> If you please put on your Steam page a percentage of how much of the
>>>> profits for the Linux games goes to a Chip Foundry fund so you and the
>>>> community can get Graphics hardware with 3D capabilities that are
>>>> decent, we would wuv you.
>>>>
>>> Not a bad idea. All we need is someone with ueber diplomatic skills.
>>> Which isn't me, unfortunately. Anyone have ueber diplomatic skills?
>>> Anyone happen to be friends with people from Steam?
>>>
>>> Here's my feeble attempt:
>>>
>>> Dear Steam,
>>>
>>>       We at the Open Graphics Project have read about the trouble Steam
>>> has been having with binary blobs, and your relative success with FLOSS.
>>> We are working on developing a graphics card that is completely
>>> documented,
>>> so that FLOSS OSes can have proper device drivers that work correctly.
>>>
>>>      As you are doubtlessly aware, the lack of a properly documented
>>> graphics card is a major sore point in the FLOSS community. Sponsorship
>>> of a "Steam Powered" graphics card would generate an enormous amount of
>>> goodwill. We look forward to discussing the possibility of working
>>> together
>>> with you at your convenience.
>>>
>>> ------
>>>
>>> Ok, perhaps some diplomatic wizard can fix that up.
>>>
>>> What do we need to do to prepare, in case they are actually interested?
>>> Will they want a demo of the OGD1? A detailed business plan?
>>> Something else?
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>>
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>
>
>
> --
> Timothy Normand Miller, PhD
> Assistant Professor of Computer Science, Binghamton University
> http://www.cs.binghamton.edu/~millerti/<http://www.cse.ohio-state.edu/~millerti>
> Open Graphics Project
>
>
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