At 6:07 AM +0100 on 1/4/00, M. Uli Kusterer wrote: >... but I'll stick with it since currently it only means I have to cleverly >segment the code so it doesn't get larger than 32k WTF?! MetroWerk's linker can't get around this?! Switch to MPW, Uli. ALthough I think small CODE resources are good on pricipal. >(a limit 680x0 Macs >have) and I have to compile it twice, but that's not much work. But should >it get more complicated, you might have to convince me :-( It'll get more complicated. Just wait 'til you see what plugins are like with multiple platforms.
- Re: OODL: Button under Visual C++/MFC M. Uli Kusterer
- Re: OODL: Button under Visual C++/MFC DeRobertis
- Re: OODL: Button under Visual C++... M. Uli Kusterer
- Re: OODL: Button under Visual... DeRobertis
- Re: OODL: Button under Visual C++/MFC DeRobertis
- Re: OODL: Button under Visual C++/MFC Michael Fair
- Re: OODL: Button under Visual C++/MFC M. Uli Kusterer
- Re: OODL: Button under Visual C++/MFC DeRobertis
- Re: OODL: Button under Visual C++/MFC a . spierings
- Re: OODL: Button under Visual C++/MFC M. Uli Kusterer
- Re: OODL: Button under Visual C++/MFC DeRobertis
- Re: OODL: Button under Visual C++/MFC Julian Blackhirst
- Re: OODL: Button under Visual C++/MFC M. Uli Kusterer
- Re: OODL: Button under Visual C++/MFC DeRobertis
- Re: OODL: Button under Visual C++/MFC Jean-Marie . Lafon
- Re: OODL: Button under Visual C++/MFC M. Uli Kusterer
- Re: OODL: Button under Visual C++/MFC Jean-Marie . Lafon
- Re: OODL: Button under Visual C++/MFC M. Uli Kusterer
