It would be great if you could get a Graphics context for drawing into a WritableImage instead of having to deal with snapshots. But I suppose you could build something like that based on Canvas that would update an image.
Scott On Apr 22, 2014 6:52 PM, "Jeff Martin" <j...@reportmill.com> wrote: > Just by using it as an ImageView.Image. > > jeff > > > On Apr 22, 2014, at 5:43 PM, John C. Turnbull <ozem...@ozemail.com.au> > wrote: > > > How would you (easily) use it in the scenegraph if it wasn't a Node? > > > > -----Original Message----- > > From: openjfx-dev [mailto:openjfx-dev-boun...@openjdk.java.net] On > Behalf Of > > Jeff Martin > > Sent: Wednesday, April 23, 2014 8:16 AM > > To: firstname.lastname@example.org Mailing > > Subject: Should Canvas have been Image subclass instead of Node? > > > > I have a case where I need to draw to a canvas and reuse it in multiple > > nodes. My non-optimal work-around is to take a snapshot and use that, > but it > > makes me wonder if Canvas should have been an Image subclass or if > > WritableImage should get it's own getGraphicsContext() method. > > > > jeff= > > > >