I think a graphics context on a writable image would make more sense. In any case, Canvas is a Node and will remain one forever.


On 2014-04-22 6:15 PM, Jeff Martin wrote:
I have a case where I need to draw to a canvas and reuse it in multiple nodes. 
My non-optimal work-around is to take a snapshot and use that, but it makes me 
wonder if Canvas should have been an Image subclass or if WritableImage should 
get it's own getGraphicsContext() method.


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