Oh, I see. So it's not a PopupWindow at all.
Events can pass only though parent-child hierarchy, so you can't catch an Event in your "circular menu" pane and then pass it to some other children of the parent StackPane. The menu pane would have to be parent of the controls in the StackPane. So again, you'd need RT-20184 to determine the target again by temporarily making the menu pane mouse transparent, doing Scene.pick and then redirecting the Event by Event.fireEvent().

But I think reworking you menu to be a PopupWindow should work. The transparent areas in the circular menu should pass mouse events to the underlying window.

-Martin

On 06/09/2014 10:20 AM, Tom Eugelink wrote:

Or to see in in action with a single java -jar statement, download the samples from.
http://jfxtras.org/



On 2014-6-9 10:13, Martin Sladecek wrote:
OK, so to avoid further confusion, you have a PopupWindow with a Pane and you want to capture Events on the Pane and sent those events to the underlying controls (in a parent window) if those events are not relevant to that popup?

Thanks,
-Martin

On 06/09/2014 10:07 AM, Tom Eugelink wrote:

Hm, maybe I chose bad words; I'm not using Canvas, but just a Pane. Since the Pane is only used to draw the menu on when it need to appear, I'm calling it the canvas pane, as in "what is painted on".


On 2014-6-9 9:46, Martin Sladecek wrote:
Just looked at the code and it seems Canvas does pick on bounds independently of the pickOnBounds value. There's currently no logic for picking only when over an opaque pixel ( worth filing a JIRA issue maybe?). This makes Canvas to consume everything as it's always picked instead of some controls underneath.

Unfortunately, I can't think of any solution that would work right now. If we'd support Node picking (https://javafx-jira.kenai.com/browse/RT-20184), it would be possible to "redirect" an unwanted event to a different event target on that mouse position.

-Martin


On 06/09/2014 08:44 AM, Tom Eugelink wrote:

Yessss. It does not work on the canvas pane, I suspect because of the pickOnBounds, but it does work on the stackpane. Plus, I can register to the stack pane without claiming the onMouseClick/Press hook.

Many thanks!

Tom



On 2014-6-9 8:29, Martin Sladecek wrote:
Hi Tom,
have you tried .addEventFilter() method? It receives the Event before the controls underneath the canvas, in the capturing phase. If you don't consume the Event, it should pass down to the controls. For more on the topic, see http://docs.oracle.com/javafx/2/events/processing.htm or http://parleys.com/play/514892290364bc17fc56c39f

-Martin

On 06/09/2014 08:19 AM, Tom Eugelink wrote:
Hi all,

Maybe someone has solved this already, so I thought I pop the question. Currently I'm working on CirclePopupMenu; a menu that is supposed to pop up on any place in a scene when a certain (usually the middle or right) mouse button is pressed.

Right now CirclePopupMenu requires a stackpane to which it binds itself. CirclePopupMenu initially places an empty "canvas" Pane on the stack pane, and will use that to render and position the menu when it needs to appear.

Also I need to monitor the mouse to detect if the menu should appear. In order to do that, I would like to use that canvas pane, but then any non relevant button clicks will not reach the underlying controls. In order to enable correct behavior I need to setPickOnBounds(false) on the pane, but then it does receive the mouse events anymore.

Is there any way to monitor mouse events but still pass them through to the underlying controls? In Swing I did something similar and used a system level mouse event hook.

Tom

PS: I'm not certain if the stackpane approach I've used is the best way to do this. It does work expect the mouse button problem. But any suggestions are welcome.










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