Oh, I see. So it's not a PopupWindow at all.
Events can pass only though parent-child hierarchy, so you can't catch
an Event in your "circular menu" pane and then pass it to some other
children of the parent StackPane. The menu pane would have to be parent
of the controls in the StackPane.
So again, you'd need RT-20184 to determine the target again by
temporarily making the menu pane mouse transparent, doing Scene.pick and
then redirecting the Event by Event.fireEvent().
But I think reworking you menu to be a PopupWindow should work. The
transparent areas in the circular menu should pass mouse events to the
underlying window.
-Martin
On 06/09/2014 10:20 AM, Tom Eugelink wrote:
Or to see in in action with a single java -jar statement, download the
samples from.
http://jfxtras.org/
On 2014-6-9 10:13, Martin Sladecek wrote:
OK, so to avoid further confusion, you have a PopupWindow with a Pane
and you want to capture Events on the Pane and sent those events to
the underlying controls (in a parent window) if those events are not
relevant to that popup?
Thanks,
-Martin
On 06/09/2014 10:07 AM, Tom Eugelink wrote:
Hm, maybe I chose bad words; I'm not using Canvas, but just a Pane.
Since the Pane is only used to draw the menu on when it need to
appear, I'm calling it the canvas pane, as in "what is painted on".
On 2014-6-9 9:46, Martin Sladecek wrote:
Just looked at the code and it seems Canvas does pick on bounds
independently of the pickOnBounds value. There's currently no logic
for picking only when over an opaque pixel ( worth filing a JIRA
issue maybe?). This makes Canvas to consume everything as it's
always picked instead of some controls underneath.
Unfortunately, I can't think of any solution that would work right
now. If we'd support Node picking
(https://javafx-jira.kenai.com/browse/RT-20184), it would be
possible to "redirect" an unwanted event to a different event
target on that mouse position.
-Martin
On 06/09/2014 08:44 AM, Tom Eugelink wrote:
Yessss. It does not work on the canvas pane, I suspect because of
the pickOnBounds, but it does work on the stackpane. Plus, I can
register to the stack pane without claiming the onMouseClick/Press
hook.
Many thanks!
Tom
On 2014-6-9 8:29, Martin Sladecek wrote:
Hi Tom,
have you tried .addEventFilter() method? It receives the Event
before the controls underneath the canvas, in the capturing
phase. If you don't consume the Event, it should pass down to the
controls.
For more on the topic, see
http://docs.oracle.com/javafx/2/events/processing.htm or
http://parleys.com/play/514892290364bc17fc56c39f
-Martin
On 06/09/2014 08:19 AM, Tom Eugelink wrote:
Hi all,
Maybe someone has solved this already, so I thought I pop the
question. Currently I'm working on CirclePopupMenu; a menu that
is supposed to pop up on any place in a scene when a certain
(usually the middle or right) mouse button is pressed.
Right now CirclePopupMenu requires a stackpane to which it binds
itself. CirclePopupMenu initially places an empty "canvas" Pane
on the stack pane, and will use that to render and position the
menu when it needs to appear.
Also I need to monitor the mouse to detect if the menu should
appear. In order to do that, I would like to use that canvas
pane, but then any non relevant button clicks will not reach the
underlying controls. In order to enable correct behavior I need
to setPickOnBounds(false) on the pane, but then it does receive
the mouse events anymore.
Is there any way to monitor mouse events but still pass them
through to the underlying controls? In Swing I did something
similar and used a system level mouse event hook.
Tom
PS: I'm not certain if the stackpane approach I've used is the
best way to do this. It does work expect the mouse button
problem. But any suggestions are welcome.