It worked. The problem is not present anymore after switching to a 64-bit JVM.
Many thanks for this. :) Best regards, Emanuel -----Message d'origine----- De : Kevin Rushforth [mailto:kevin.rushfo...@oracle.com] Envoyé : mardi 28 juin 2016 16:33 À : GUEVEL, Emanuel Cc : openjfx-dev@openjdk.java.net Objet : Re: Exception on render thread: "NGTriangleMesh: buildGeometry failed" This suggests that you are running out of native memory. You might consider using a 64-bit JVM. -- Kevin GUEVEL, Emanuel wrote: > Hello, > > I am using JavaFX 8 for a 3D visualization application. > I display a set of TriangleMesh and under some circumstances, an exception is > thrown on the JavaFX rendering thread ("QuantumRenderer") in > NGTriangleMesh.validate(). > The message is "NGTriangleMesh: buildGeometry failed". > > I know this exception is thrown when the mesh geometry data are incorrect, > but in this case the behavior is inconsistent : the same data may or may not > be considered invalid. > It seems the problem occurs more often when more memory is allocated to the > JVM (via -Xms and -Xms command arguments). > > I use JDK8u92 32 bits on Windows. > > Does anyone encounter the same problem ? > Do you have a solution ? > > Thanks in advance. > > Best regards, > Emanuel > > This message contains information that may be privileged or confidential and > is the property of the Capgemini Group. It is intended only for the person to > whom it is addressed. If you are not the intended recipient, you are not > authorized to read, print, retain, copy, disseminate, distribute, or use this > message or any part thereof. If you receive this message in error, please > notify the sender immediately and delete all copies of this message. >