It worked.

The problem is not present anymore after switching to a 64-bit JVM.

Many thanks for this. :)

Best regards,
Emanuel


-----Message d'origine-----
De : Kevin Rushforth [mailto:kevin.rushfo...@oracle.com] 
Envoyé : mardi 28 juin 2016 16:33
À : GUEVEL, Emanuel
Cc : openjfx-dev@openjdk.java.net
Objet : Re: Exception on render thread: "NGTriangleMesh: buildGeometry failed"

This suggests that you are running out of native memory. You might consider 
using a 64-bit JVM.

-- Kevin


GUEVEL, Emanuel wrote:
> Hello,
>
> I am using JavaFX 8 for a 3D visualization application.
> I display a set of TriangleMesh and under some circumstances, an exception is 
> thrown on the JavaFX rendering thread ("QuantumRenderer") in 
> NGTriangleMesh.validate().
> The message is "NGTriangleMesh: buildGeometry failed".
>
> I know this exception is thrown when the mesh geometry data are incorrect, 
> but in this case the behavior is inconsistent : the same data may or may not 
> be considered invalid.
> It seems the problem occurs more often when more memory is allocated to the 
> JVM (via -Xms and -Xms command arguments).
>
> I use JDK8u92 32 bits on Windows.
>
> Does anyone encounter the same problem ?
> Do you have a solution ?
>
> Thanks in advance.
>
> Best regards,
> Emanuel
>
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