Glad to hear it.

-- Kevin


GUEVEL, Emanuel wrote:
It worked.

The problem is not present anymore after switching to a 64-bit JVM.

Many thanks for this. :)

Best regards,
Emanuel


-----Message d'origine-----
De : Kevin Rushforth [mailto:kevin.rushfo...@oracle.com] Envoyé : mardi 28 juin 2016 16:33
À : GUEVEL, Emanuel
Cc : openjfx-dev@openjdk.java.net
Objet : Re: Exception on render thread: "NGTriangleMesh: buildGeometry failed"

This suggests that you are running out of native memory. You might consider 
using a 64-bit JVM.

-- Kevin


GUEVEL, Emanuel wrote:
Hello,

I am using JavaFX 8 for a 3D visualization application.
I display a set of TriangleMesh and under some circumstances, an exception is thrown on 
the JavaFX rendering thread ("QuantumRenderer") in NGTriangleMesh.validate().
The message is "NGTriangleMesh: buildGeometry failed".

I know this exception is thrown when the mesh geometry data are incorrect, but 
in this case the behavior is inconsistent : the same data may or may not be 
considered invalid.
It seems the problem occurs more often when more memory is allocated to the JVM 
(via -Xms and -Xms command arguments).

I use JDK8u92 32 bits on Windows.

Does anyone encounter the same problem ?
Do you have a solution ?

Thanks in advance.

Best regards,
Emanuel

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