Yes, so we might want to file a bug (we have several places in native
where we should do a better job about handling native OOM).
-- Kevin
Jim Graham wrote:
Would a better exception help? OOME?
...jim
On 6/28/16 9:18 AM, Kevin Rushforth wrote:
Glad to hear it.
-- Kevin
GUEVEL, Emanuel wrote:
It worked.
The problem is not present anymore after switching to a 64-bit JVM.
Many thanks for this. :)
Best regards,
Emanuel
-----Message d'origine-----
De : Kevin Rushforth [mailto:kevin.rushfo...@oracle.com] Envoyé :
mardi 28 juin 2016 16:33
À : GUEVEL, Emanuel
Cc : openjfx-dev@openjdk.java.net
Objet : Re: Exception on render thread: "NGTriangleMesh:
buildGeometry failed"
This suggests that you are running out of native memory. You might
consider using a 64-bit JVM.
-- Kevin
GUEVEL, Emanuel wrote:
Hello,
I am using JavaFX 8 for a 3D visualization application.
I display a set of TriangleMesh and under some circumstances, an
exception is thrown on the JavaFX rendering thread
("QuantumRenderer") in NGTriangleMesh.validate().
The message is "NGTriangleMesh: buildGeometry failed".
I know this exception is thrown when the mesh geometry data are
incorrect, but in this case the behavior is
inconsistent : the same data may or may not be considered invalid.
It seems the problem occurs more often when more memory is
allocated to the JVM (via -Xms and -Xms command arguments).
I use JDK8u92 32 bits on Windows.
Does anyone encounter the same problem ?
Do you have a solution ?
Thanks in advance.
Best regards,
Emanuel
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