On Thu, 9 Nov 2023 03:15:27 GMT, Michael Strauß <mstra...@openjdk.org> wrote:
>> Moves the filter setting of the samplers from the device parameters >> configuration to the use-site, allowing for dynamic changes in the sampler. >> This PR does internal plumbing work only to bring it close to the ES2 >> pipeline. A followup PR will create the public API. >> >> Summary of the changes: >> * Created a new (internal for now) `TextureData` object that is intended to >> contain all the data of texture (map) of `PhongMaterial`, such as filters, >> addressing, wrapping mode, mipmaps etc. **This PR deals only with filters** >> as a starting point, more settings can be added later. >> * Creates an update mechanism from the Java side material to the native D3D >> layer. The public API `PhoneMaterial` is *not* changed yet. The peer >> `NGPhongMaterial` is configured to receive update from the public >> `PhongMaterial` when the public API is created via new >> `ObjectProperty<TextureData>` properties. >> * Small refactoring in the D3D layer with a new map types enum to control >> the texture settings more easily. >> >> The JBS issue lists some regressions in a comment, but I couldn't reproduce >> them. It looks like the sampler settings needed to be added anywhere, and >> that was the easiest to do at the time. Now they were just moved. > > modules/javafx.graphics/src/main/native-prism-d3d/D3DMeshView.cc line 295: > >> 293: for (int i = 0; i < map_type::num_map_types; i++) { >> 294: map_type type = static_cast<map_type>(i); >> 295: SUCCEEDED(device->SetTexture(type, material->getMap(type))); > > Wrapping the calls with the `SUCCEEDED` macro doesn't do anything useful. Yes, but it's done everywhere else in the class, and was done for these calls before I changed this code. Maybe a better error handling design is needed. ------------- PR Review Comment: https://git.openjdk.org/jfx/pull/1281#discussion_r1389570725