On Fri, 10 Nov 2023 23:33:12 GMT, Nir Lisker <nlis...@openjdk.org> wrote:
>> modules/javafx.graphics/src/main/native-prism-d3d/D3DPhongMaterial.h line 41: >> >>> 39: self_illumination, >>> 40: num_map_types >>> 41: }; >> >> 1. Types generally seem to use PascalCase in this library, and constants >> UPPER_CASE or CamelCase. >> 2. You can use `enum class` to prevent the constants from polluting the >> global namespace. >> 3. The underlying type doesn't need to be specified, it's `int` by default. >> You're casting it to `int` in `D3DMeshView.cc` anyway. > > About 2, I tried that initially and got into problems iterating over the enum > in `D3DMeshView.cc` line 293. How would you perform the iteration? You're right, there's no implicit conversion from scoped enums to integers. While one could get very creative with C++, maybe just using an unscoped enum is easier. You might want to prefix the constants with `MT_` or something like that. ------------- PR Review Comment: https://git.openjdk.org/jfx/pull/1281#discussion_r1390543995