On Fri, 10 Nov 2023 23:33:12 GMT, Nir Lisker <nlis...@openjdk.org> wrote:

>> modules/javafx.graphics/src/main/native-prism-d3d/D3DPhongMaterial.h line 41:
>> 
>>> 39:     self_illumination,
>>> 40:     num_map_types
>>> 41: };
>> 
>> 1. Types generally seem to use PascalCase in this library, and constants 
>> UPPER_CASE or CamelCase.
>> 2. You can use `enum class` to prevent the constants from polluting the 
>> global namespace.
>> 3. The underlying type doesn't need to be specified, it's `int` by default. 
>> You're casting it to `int` in `D3DMeshView.cc` anyway.
>
> About 2, I tried that initially and got into problems iterating over the enum 
> in `D3DMeshView.cc` line 293. How would you perform the iteration?

You're right, there's no implicit conversion from scoped enums to integers. 
While one could get very creative with C++, maybe just using an unscoped enum 
is easier. You might want to prefix the constants with `MT_` or something like 
that.

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PR Review Comment: https://git.openjdk.org/jfx/pull/1281#discussion_r1390543995

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