On a given platform, the build generates prism and decora shader files for all platforms. Ideally it should generate only the platform specific shader files.
Fix: Generate only platform specific hardware shaders. sw pipeline shaders must be generated for all platforms. But the hardware shaders, should be as: 1. Mac platform : metal and es2 shaders 2. Win platform: d3d shaders and if IS_INCLUDE_ES2 is true then es2 shaders as well 3. Linux : only es2 shaders Verification: Verified that the shaders are generated as expected. headul tests pass, apps launch correctly. ------------- Commit messages: - optimize creating shaders Changes: https://git.openjdk.org/jfx/pull/2071/files Webrev: https://webrevs.openjdk.org/?repo=jfx&pr=2071&range=00 Issue: https://bugs.openjdk.org/browse/JDK-8357625 Stats: 31 lines in 3 files changed: 22 ins; 1 del; 8 mod Patch: https://git.openjdk.org/jfx/pull/2071.diff Fetch: git fetch https://git.openjdk.org/jfx.git pull/2071/head:pull/2071 PR: https://git.openjdk.org/jfx/pull/2071
