On Wed, 11 Feb 2026 11:36:45 GMT, Ambarish Rapte <[email protected]> wrote:
> On a given platform, the build generates prism and decora shader files for > all platforms. > Ideally it should generate only the platform specific shader files. > > Fix: > Generate only platform specific hardware shaders. > sw pipeline shaders must be generated for all platforms. > > But the hardware shaders, should be as: > 1. Mac platform : metal and es2 shaders > 2. Win platform: d3d shaders and if IS_INCLUDE_ES2 is true then es2 shaders > as well > 3. Linux : only es2 shaders > > Verification: > Verified that the shaders are generated as expected. > headul tests pass, apps launch correctly. In Eclipse, the project configuration is platform-agnostic, meaning that it assumes the same directory structure (see `graphics/.classpath`). If not, Eclipse generates a warning each time the project is checked out. Did you change that, or all the directories are still created as a part of the build? ------------- PR Comment: https://git.openjdk.org/jfx/pull/2071#issuecomment-3897801244
