On Wed, 11 Feb 2026 11:36:45 GMT, Ambarish Rapte <[email protected]> wrote:

> On a given platform, the build generates prism and decora shader files for 
> all platforms. 
> Ideally it should generate only the platform specific shader files.
> 
> Fix:
> Generate only platform specific hardware shaders.
> sw pipeline shaders must be generated for all platforms.
> 
> But the hardware shaders, should be as:
> 1. Mac platform : metal and es2 shaders
> 2. Win platform: d3d shaders and if IS_INCLUDE_ES2 is true then es2 shaders 
> as well
> 3. Linux : only es2 shaders
> 
> Verification:
> Verified that the shaders are generated as expected. 
> headul tests pass, apps launch correctly.

I can check Windows and Linux but it would be good for someone to verify macOS 
build folders too.

-------------

PR Comment: https://git.openjdk.org/jfx/pull/2071#issuecomment-3897552796

Reply via email to