On Wed, 11 Feb 2026 11:36:45 GMT, Ambarish Rapte <[email protected]> wrote:
> On a given platform, the build generates prism and decora shader files for > all platforms. > Ideally it should generate only the platform specific shader files. > > Fix: > Generate only platform specific hardware shaders. > sw pipeline shaders must be generated for all platforms. > > But the hardware shaders, should be as: > 1. Mac platform : metal and es2 shaders > 2. Win platform: d3d shaders and if IS_INCLUDE_ES2 is true then es2 shaders > as well > 3. Linux : only es2 shaders > > Verification: > Verified that the shaders are generated as expected. > headul tests pass, apps launch correctly. this command builds fine and keeps Eclipse happy: rm -rf ./build ; gradle -PBUILD_TOOLS_DOWNLOAD_SCRIPT=../build-tools.gradle clean sdk apps javadoc Ensemble works with java @build/run.args -jar apps/samples/Ensemble8/dist/Ensemble8.jar ------------- PR Comment: https://git.openjdk.org/jfx/pull/2071#issuecomment-3898152388
