Hi Allen, > I would like to start promoting OpenSG a bit more but I need some help. > We need the ability to download OpenSG, install it, and see > examples/demos of what it can do. Currently when you download and > install OpenSG (on win32 at least) it will install the tutorials. That > is great, but those application aren't too impressive IMHO. Having this > ability would also help immensely with marketing OpenSG places like > OpenGL.org because it would let us announce new features as they happen > instead of waiting for a full release. > > What would it take to modify the build and nightly build/packaging to > build some applications from an examples directory and install those > with the distribution? I don't know how to do this, could someone help?
we already build the SceneViewer example you can add another one in OpenSG/dist/make_bindist just search for osgSceneViewer > If anyone is willing to help out with that, I would be willing to help > move some of the test and demo applications over to this examples > directory to create some demos we can point people at when promoting OpenSG. > > If we can get this working, then I suggest gradually moving some > demos/examples over that show OpenSG's strengths relative to the other > options. The current list I have running through my head in order of > priority is: > > - ShadowViewPort: The images look great and we could promote this well > - Sort-last rendering: This is a huge strength of OpenSG, let's promote it > - Sort-first rendering: No one else does this and it is a totally killer > feature that could bring in users that want to render big data. > - Occlusion culling: The new code from Andreas would be a nice demo > - Surface rendering: How much of the out-of-core rendering is public? > Is there a demo that could be used? > - Tiled clustering: Create a small example that uses SSM to load any > model and render it across a tiled cluster configured from the > commandline or a small conf file. my plan for the 1.8 release was to copy some interesting test programs like shadow mapping, occlusion culling, ... to the Tutorials section. I don't like many small examples programs doing almost the same stuff, what about extending the osgSceneViewer to support shadow mapping, occlusion culling, ... and add some small example osb files. Andreas > Does anyone have other ideas? > > If we were able to get one of these done ever two weeks, we could have a > continuous stream of good examples to show people and promote OpenSG on > opengl.org and other similar places. > > I am looking for volunteers to help out, is anyone interested? > > -Allen > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys -- and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Opensg-core mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-core > > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-core mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-core
