Hi Allen,

> I would like to start promoting OpenSG a bit more but I need some help. 
>   We need the ability to download OpenSG, install it, and see 
> examples/demos of what it can do.  Currently when you download and 
> install OpenSG (on win32 at least) it will install the tutorials.  That 
> is great, but those application aren't too impressive IMHO.  Having this 
> ability would also help immensely with marketing OpenSG places like 
> OpenGL.org because it would let us announce new features as they happen 
> instead of waiting for a full release.
> 
> What would it take to modify the build and nightly build/packaging to 
> build some applications from an examples directory and install those 
> with the distribution?  I don't know how to do this, could someone help?

we already build the SceneViewer example you can add another one in 
OpenSG/dist/make_bindist just search for osgSceneViewer

> If anyone is willing to help out with that, I would be willing to help 
> move some of the test and demo applications over to this examples 
> directory to create some demos we can point people at when promoting OpenSG.
> 
> If we can get this working, then I suggest gradually moving some 
> demos/examples over that show OpenSG's strengths relative to the other 
> options.  The current list I have running through my head in order of 
> priority is:
> 
> - ShadowViewPort: The images look great and we could promote this well
> - Sort-last rendering: This is a huge strength of OpenSG, let's promote it
> - Sort-first rendering: No one else does this and it is a totally killer 
> feature that could bring in users that want to render big data.
> - Occlusion culling: The new code from Andreas would be a nice demo
> - Surface rendering: How much of the out-of-core rendering is public? 
> Is there a demo that could be used?
> - Tiled clustering: Create a small example that uses SSM to load any 
> model and render it across a tiled cluster configured from the 
> commandline or a small conf file.

my plan for the 1.8 release was to copy some interesting test programs 
like shadow mapping, occlusion culling, ... to the Tutorials section.
I don't like many small examples programs doing almost the same stuff, 
what about extending the osgSceneViewer to support shadow mapping, 
occlusion culling, ... and add some small example osb files.

Andreas

> Does anyone have other ideas?
> 
> If we were able to get one of these done ever two weeks, we could have a 
> continuous stream of good examples to show people and promote OpenSG on 
> opengl.org and other similar places.
> 
> I am looking for volunteers to help out, is anyone interested?
> 
> -Allen
> 
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