Hi Allen, hi Andreas,
Andreas Zieringer wrote:
>
> we already build the SceneViewer example you can add another one in
> OpenSG/dist/make_bindist just search for osgSceneViewer
Either that or we could make it a little more general and just have a
Makefile in Examples that is called during the dist build and that
builds a few selected examples and can copy them over into a new
directory in the temporary dist dirs. We could probably also add a
shortcut to the Windows menu into that dir.
>> The current list I have running through my head in order of
>> priority is:
>>
>> - ShadowViewPort: The images look great and we could promote this well
>> - Occlusion culling: The new code from Andreas would be a nice demo
Yes.
>> - Surface rendering: How much of the out-of-core rendering is public?
>> Is there a demo that could be used?
I don't know. I think the actual surface rendering code is not a big
issue (AFAIR), but the code that actually generates the models is out.
So there is no way to generate new models for it, which I thought was
not that interesting. Now as a demo that might not be the case, so we
could think about it if Akos and Michael are willing to part with the
code and we can find somebody to clan it up a little.
>> - Sort-last rendering: This is a huge strength of OpenSG, let's promote it
>> - Sort-first rendering: No one else does this and it is a totally killer
>> feature that could bring in users that want to render big data.
>> - Tiled clustering: Create a small example that uses SSM to load any
>> model and render it across a tiled cluster configured from the
>> commandline or a small conf file.
The problem with those is that they need multiple programs and a
cluster. That just makes them more effort than download and run
Andreas Zieringer wrote:
> my plan for the 1.8 release was to copy some interesting test programs
> like shadow mapping, occlusion culling, ... to the Tutorials section.
> I don't like many small examples programs doing almost the same stuff,
> what about extending the osgSceneViewer to support shadow mapping,
> occlusion culling, ... and add some small example osb files.
Whatever is easier to do for you. The advantage of having separate
programs is that it's easier for people to cut-n-paste. As a demo an
integrated program is probably better.
Dirk
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