Andreas Zieringer wrote:

>Hi Allen,
>
>  
>
>>I would like to start promoting OpenSG a bit more but I need some help. 
>>  We need the ability to download OpenSG, install it, and see 
>>examples/demos of what it can do.  Currently when you download and 
>>install OpenSG (on win32 at least) it will install the tutorials.  That 
>>is great, but those application aren't too impressive IMHO.  Having this 
>>ability would also help immensely with marketing OpenSG places like 
>>OpenGL.org because it would let us announce new features as they happen 
>>instead of waiting for a full release.
>>
>>What would it take to modify the build and nightly build/packaging to 
>>build some applications from an examples directory and install those 
>>with the distribution?  I don't know how to do this, could someone help?
>>    
>>
>
>we already build the SceneViewer example you can add another one in 
>OpenSG/dist/make_bindist just search for osgSceneViewer
>
>  
>
>>If anyone is willing to help out with that, I would be willing to help 
>>move some of the test and demo applications over to this examples 
>>directory to create some demos we can point people at when promoting OpenSG.
>>
>>If we can get this working, then I suggest gradually moving some 
>>demos/examples over that show OpenSG's strengths relative to the other 
>>options.  The current list I have running through my head in order of 
>>priority is:
>>
>>- ShadowViewPort: The images look great and we could promote this well
>>- Sort-last rendering: This is a huge strength of OpenSG, let's promote it
>>- Sort-first rendering: No one else does this and it is a totally killer 
>>feature that could bring in users that want to render big data.
>>- Occlusion culling: The new code from Andreas would be a nice demo
>>- Surface rendering: How much of the out-of-core rendering is public? 
>>Is there a demo that could be used?
>>- Tiled clustering: Create a small example that uses SSM to load any 
>>model and render it across a tiled cluster configured from the 
>>commandline or a small conf file.
>>    
>>
>
>my plan for the 1.8 release was to copy some interesting test programs 
>like shadow mapping, occlusion culling, ... to the Tutorials section.
>  
>
This would meet my needs as well.  I just want to get applications ready 
to promote OpenSG.  I recommend we don't wait for the 1.8 release but 
start moving/creating the applications now and announcing the 
capabilities as the applications are ready.  By announcing each feature 
separately as demonstrations are available we keep from having things 
get lost in the shuffle and we demonstrate that OpenSG is an active 
project that is alive and kicking. :)

Were you planning to modify the source to make them more tutorial-like  
(ie. adding tons of comments and description)?  Any idea what names we 
should use? 

>I don't like many small examples programs doing almost the same stuff, 
>what about extending the osgSceneViewer to support shadow mapping, 
>occlusion culling, ... and add some small example osb files.
>  
>
I don't know the osgSceneViewer codebase so I can't comment on this one.

-Allen

>Andreas
>
>  
>
>>Does anyone have other ideas?
>>
>>If we were able to get one of these done ever two weeks, we could have a 
>>continuous stream of good examples to show people and promote OpenSG on 
>>opengl.org and other similar places.
>>
>>I am looking for volunteers to help out, is anyone interested?
>>
>>-Allen
>>
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>>    
>>
>
>
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