Andreas Zieringer wrote:

>Hi Allen,
>
>  
>
>>Andreas Zieringer wrote:
>>
>>    
>>
>>>Hi Allen,
>>>
>>> 
>>>
>>>      
>>>
>>>>I would like to start promoting OpenSG a bit more but I need some help. 
>>>> We need the ability to download OpenSG, install it, and see 
>>>>examples/demos of what it can do.  Currently when you download and 
>>>>install OpenSG (on win32 at least) it will install the tutorials.  That 
>>>>is great, but those application aren't too impressive IMHO.  Having this 
>>>>ability would also help immensely with marketing OpenSG places like 
>>>>OpenGL.org because it would let us announce new features as they happen 
>>>>instead of waiting for a full release.
>>>>
>>>>What would it take to modify the build and nightly build/packaging to 
>>>>build some applications from an examples directory and install those 
>>>>with the distribution?  I don't know how to do this, could someone help?
>>>>   
>>>>
>>>>        
>>>>
>>>we already build the SceneViewer example you can add another one in 
>>>OpenSG/dist/make_bindist just search for osgSceneViewer
>>>
>>> 
>>>
>>>      
>>>
>>>>If anyone is willing to help out with that, I would be willing to help 
>>>>move some of the test and demo applications over to this examples 
>>>>directory to create some demos we can point people at when promoting OpenSG.
>>>>
>>>>If we can get this working, then I suggest gradually moving some 
>>>>demos/examples over that show OpenSG's strengths relative to the other 
>>>>options.  The current list I have running through my head in order of 
>>>>priority is:
>>>>
>>>>- ShadowViewPort: The images look great and we could promote this well
>>>>- Sort-last rendering: This is a huge strength of OpenSG, let's promote it
>>>>- Sort-first rendering: No one else does this and it is a totally killer 
>>>>feature that could bring in users that want to render big data.
>>>>- Occlusion culling: The new code from Andreas would be a nice demo
>>>>- Surface rendering: How much of the out-of-core rendering is public? 
>>>>Is there a demo that could be used?
>>>>- Tiled clustering: Create a small example that uses SSM to load any 
>>>>model and render it across a tiled cluster configured from the 
>>>>commandline or a small conf file.
>>>>   
>>>>
>>>>        
>>>>
>>>my plan for the 1.8 release was to copy some interesting test programs 
>>>like shadow mapping, occlusion culling, ... to the Tutorials section.
>>> 
>>>
>>>      
>>>
>>This would meet my needs as well.  I just want to get applications ready 
>>to promote OpenSG.  I recommend we don't wait for the 1.8 release but 
>>start moving/creating the applications now and announcing the 
>>capabilities as the applications are ready.  By announcing each feature 
>>separately as demonstrations are available we keep from having things 
>>get lost in the shuffle and we demonstrate that OpenSG is an active 
>>project that is alive and kicking. :)
>>    
>>
>
>ok I will start moving some test programs next week.
>  
>
Let me know if you need any help.  I could move a couple of the existing 
ones over if you want some assistance. :)

-Allen

>  
>
>>Were you planning to modify the source to make them more tutorial-like  
>>(ie. adding tons of comments and description)?  Any idea what names we 
>>should use? 
>>    
>>
>
>well not really perhaps some more comments. The users should start with 
>the first turorial and the new ones are getting a quite high number, so 
>in the mean time he is hopefully an advanced user ;-)
>
>  
>
>>>I don't like many small examples programs doing almost the same stuff, 
>>>what about extending the osgSceneViewer to support shadow mapping, 
>>>occlusion culling, ... and add some small example osb files.
>>> 
>>>
>>>      
>>>
>>I don't know the osgSceneViewer codebase so I can't comment on this one.
>>    
>>
>
>should be quite easy I will add some new features to it next week.
>
>Andreas
>
>  
>
>>-Allen
>>
>>    
>>
>>>Andreas
>>>
>>> 
>>>
>>>      
>>>
>>>>Does anyone have other ideas?
>>>>
>>>>If we were able to get one of these done ever two weeks, we could have a 
>>>>continuous stream of good examples to show people and promote OpenSG on 
>>>>opengl.org and other similar places.
>>>>
>>>>I am looking for volunteers to help out, is anyone interested?
>>>>
>>>>-Allen
>>>>
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>>>>
>>>>   
>>>>
>>>>        
>>>>
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>>>
>>>      
>>>
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>
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