Hi Allen,

> Andreas Zieringer wrote:
> 
>> Hi Allen,
>>
>>  
>>
>>> I would like to start promoting OpenSG a bit more but I need some help. 
>>>  We need the ability to download OpenSG, install it, and see 
>>> examples/demos of what it can do.  Currently when you download and 
>>> install OpenSG (on win32 at least) it will install the tutorials.  That 
>>> is great, but those application aren't too impressive IMHO.  Having this 
>>> ability would also help immensely with marketing OpenSG places like 
>>> OpenGL.org because it would let us announce new features as they happen 
>>> instead of waiting for a full release.
>>>
>>> What would it take to modify the build and nightly build/packaging to 
>>> build some applications from an examples directory and install those 
>>> with the distribution?  I don't know how to do this, could someone help?
>>>    
>>>
>> we already build the SceneViewer example you can add another one in 
>> OpenSG/dist/make_bindist just search for osgSceneViewer
>>
>>  
>>
>>> If anyone is willing to help out with that, I would be willing to help 
>>> move some of the test and demo applications over to this examples 
>>> directory to create some demos we can point people at when promoting OpenSG.
>>>
>>> If we can get this working, then I suggest gradually moving some 
>>> demos/examples over that show OpenSG's strengths relative to the other 
>>> options.  The current list I have running through my head in order of 
>>> priority is:
>>>
>>> - ShadowViewPort: The images look great and we could promote this well
>>> - Sort-last rendering: This is a huge strength of OpenSG, let's promote it
>>> - Sort-first rendering: No one else does this and it is a totally killer 
>>> feature that could bring in users that want to render big data.
>>> - Occlusion culling: The new code from Andreas would be a nice demo
>>> - Surface rendering: How much of the out-of-core rendering is public? 
>>> Is there a demo that could be used?
>>> - Tiled clustering: Create a small example that uses SSM to load any 
>>> model and render it across a tiled cluster configured from the 
>>> commandline or a small conf file.
>>>    
>>>
>> my plan for the 1.8 release was to copy some interesting test programs 
>> like shadow mapping, occlusion culling, ... to the Tutorials section.
>>  
>>
> This would meet my needs as well.  I just want to get applications ready 
> to promote OpenSG.  I recommend we don't wait for the 1.8 release but 
> start moving/creating the applications now and announcing the 
> capabilities as the applications are ready.  By announcing each feature 
> separately as demonstrations are available we keep from having things 
> get lost in the shuffle and we demonstrate that OpenSG is an active 
> project that is alive and kicking. :)

ok I will start moving some test programs next week.

> Were you planning to modify the source to make them more tutorial-like  
> (ie. adding tons of comments and description)?  Any idea what names we 
> should use? 

well not really perhaps some more comments. The users should start with 
the first turorial and the new ones are getting a quite high number, so 
in the mean time he is hopefully an advanced user ;-)

>> I don't like many small examples programs doing almost the same stuff, 
>> what about extending the osgSceneViewer to support shadow mapping, 
>> occlusion culling, ... and add some small example osb files.
>>  
>>
> I don't know the osgSceneViewer codebase so I can't comment on this one.

should be quite easy I will add some new features to it next week.

Andreas

> -Allen
> 
>> Andreas
>>
>>  
>>
>>> Does anyone have other ideas?
>>>
>>> If we were able to get one of these done ever two weeks, we could have a 
>>> continuous stream of good examples to show people and promote OpenSG on 
>>> opengl.org and other similar places.
>>>
>>> I am looking for volunteers to help out, is anyone interested?
>>>
>>> -Allen
>>>
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>>>    
>>>
>>
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>>  
>>
> 
> 
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