Hi guys, I have a VRML model that has some billboard-like objects (mainly trees but some structures aswell) that should be partially-transparent, and the transparency should be controlled by the alpha channel of their textures.
The problem is that when I render the scene I get the diffusecolor (white)
of the objects where the texture is transparent, instead of the objects
being transparent in those parts. Of course if I set the transparency of
the object's material to 1, the object will be fully transparent, but
that's not what I want. I remember there was some discussion a while ago
about transparency in VRML but I don't remember the details... :)
Please see the attachment for a minimalist example. Is this currently
possible with OpenSG, is it a missing feature, or is it a bug? :)
I use Gerrit's experimental VRML loader.
Thanks,
Akos
<<attachment: vrml_tree.zip>>
