Hi Daniele, you can get the Matrix from the TextureTransformChunk with
Matrix m = texturetransform->getMatrix(); The Matrix class itself has methods to get and set all data you need Good luck Matthias On Friday 13 February 2004 12:34, [EMAIL PROTECTED] wrote: > Hi, > I'm dealing with texture, but I don't know how I can retrive information > about trasformation applied to texture. I load a Vrml file and I'm > searching in osg graph the analogous of VRML textureTransform node. I found > TextureTransformChunk node, but no methods in this class seem in order to > get transformation values. > How can I retrive center, rotation, translation and scale for a texture > into the SceneGraph? > > > thanks for any suggestion > > Daniele > > > ------------------------------------------------------- > SF.Net is sponsored by: Speed Start Your Linux Apps Now. > Build and deploy apps & Web services for Linux with > a free DVD software kit from IBM. Click Now! > http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
