Hi Daniele,

you can get the Matrix from the TextureTransformChunk with

Matrix m = texturetransform->getMatrix();

The Matrix class itself has methods to get and set all data you need

Good luck

Matthias


On Friday 13 February 2004 12:34, [EMAIL PROTECTED] wrote:
> Hi,
> I'm dealing with texture, but I don't know how I can retrive information
> about trasformation applied to texture. I load a Vrml file and I'm
> searching in osg graph the analogous of VRML textureTransform node. I found
> TextureTransformChunk node, but no methods in this class seem in order to
> get transformation values.
> How can I retrive center, rotation, translation and scale for a texture
> into the SceneGraph?
>
>
> thanks for any suggestion
>
> Daniele
>
>
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