thanks for the hints,
but are you sure that OpenSG does not support such features?
It is not that exotic to dump a rendered frame to a texture...

Anyway i'll give a look to these ways too. SInce i am using linux, i'll
try glew.

Bye and thanks again.
enrico


Il mer, 2004-10-06 alle 18:29, Jan Wurster ha scritto:
>   Dear Enrico,
> 
> Enrico Borrione wrote:
> 
> > i need to render my viewport to a texture,
> > and i was wondering how it can be done in opensg.
> > 
> > Possibly i'd like to "shot" a picture in 16bit floats.
> > 
> > Any ideas? I mined a bit into the old mailing list topics,
> > but could not find any clue. Thank you,
> 
>   At the moment, I'm playing around with this and someone pointed the 
> rendertexture lib out to me (since I need to render into a floating 
> point buffer). It's available here:
> 
>   http://www.markmark.net/misc/rendertexture.html
> 
>   For Linux, you'll need the glew library
> 
>   http://glew.sourceforge.net
> 
>   as well. It basically provides a (sort of) capture mechanism to get 
> any arbitrary OpenGL stuff happening into a pbuffer instead of the 
> normal renderbuffer. Seems to work for me, however there also seem to be 
> issues (possibly just minor things I've overlooked since I didn't spend 
> more than a couple of minutes on it) like messed up depth.
> 
>   If you manage with it I'd b glad to hear from any problems / solutions 
> you might come across :)
> 
>   Best regards,
> -.jan.-
> 
> 
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